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Pull requests: CleverRaven/Cataclysm-DDA
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[Magiclysm] Spells cost 1/5 of their normal cost on spell failure
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
#78665
opened Dec 19, 2024 by
Standing-Storm
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[ Xedra Evolved ] Help Files
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#78664
opened Dec 19, 2024 by
Maleclypse
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Fix place terrain special performance
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Fix peeking out of windows causing you to fall
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
[Magiclysm] Give feral radiation mages Magic Fissile (and make them copy-from)
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#78660
opened Dec 19, 2024 by
Standing-Storm
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Make enchantment mutations work again
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Info / User Interface
Game - player communication, menus, etc.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#78659
opened Dec 19, 2024 by
osuphobia
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General map editor improvements
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#78656
opened Dec 19, 2024 by
Procyonae
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[ Xedra Evolved ] Reduce the dreamer time stop artifact time slightly
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#78653
opened Dec 19, 2024 by
Maleclypse
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Magiclysm: Fix assertion failure due to resizing child window
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#78652
opened Dec 19, 2024 by
abaire
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[Sky Island] Death EoC cures modded conditions too
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Sky Island
Anything about the Sky Island mod
Mods
Issues related to mods or modding
#78644
opened Dec 18, 2024 by
Standing-Storm
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WIP Markdown renderer for imgui windows
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Build
Issues regarding different builds and build environments
<Documentation>
Design documents, internal info, guides and help.
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
[Markdown]
Markdown issues and PRs
Added randomize hotkey to traits selector
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
new contributor
#78634
opened Dec 18, 2024 by
trytryty1
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Mark some specific furnitures/terrains examine as always allowed in faction territory
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Magiclysm
Anything to do with the Magiclysm mod
#78631
opened Dec 17, 2024 by
RenechCDDA
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Fix Small Lighthouse Tower Floor
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#78628
opened Dec 17, 2024 by
WhaleYogurt
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yet another portable charcoal kiln audit
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#78622
opened Dec 17, 2024 by
marilynias
•
Draft
[Magiclysm] The Great Damage Randomization and Normalization
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#78611
opened Dec 16, 2024 by
Standing-Storm
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Added test for morale check for ranged kill of unaware hostile bandit
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Character / Player
Character / Player mechanics
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
#78593
opened Dec 15, 2024 by
Night-Pryanik
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Allow more customizable XP costs for spell leveling
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#78583
opened Dec 15, 2024 by
b3brodie
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Fix recipe requirement inheritance
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Magiclysm
Anything to do with the Magiclysm mod
Canonical test ordering - lexicographic
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Build
Issues regarding different builds and build environments
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
Melee
Melee weapons, tactics, techniques, reach attack
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Vehicles
Vehicles, parts, mechanics & interactions
#78570
opened Dec 14, 2024 by
RenechCDDA
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Revamp the military base
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Monsters
Monsters both friendly and unfriendly.
Scenarios
New Scenarios, balancing, bugs with scenarios
Spawn
Creatures, items, vehicles, locations appearing on map
#78463
opened Dec 10, 2024 by
Milopetilo
•
Draft
1 of 9 tasks
Display item variant's base type (if relevant)
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Remove salt water from swamps
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Prevent vehicles spawning inside others
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Vehicles
Vehicles, parts, mechanics & interactions
Deduplicate item contents description in the examine display
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
Items: Containers
Things that hold other things
json-styled
JSON lint passed, label assigned by github actions
#78401
opened Dec 7, 2024 by
moxian
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ProTip!
Updated in the last three days: updated:>2024-12-16.