Added test for morale check for ranged kill of unaware hostile bandit #78593
+32
−0
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Summary
None
Purpose of change
@RenechCDDA in #78371 revealed to me that there's a test for morale for killing hostile bandits, but that test is conducting a melee attack versus already angry hostile bandit. I decided to add a test for stealth-ranged-killing of unaware hostile bandit.
Describe the solution
Added a test. Set the time to midnight so bandit won't be able to see us, and give an avatar a debug clairvoyance to clearly see the target to simulate player having some sort of night vision mutation.
Describe alternatives you've considered
None.
Testing
Locally test is completed without any error. Let's see what online tests say.
Additional context
This is my first time I'm writing a test, I hope I've done everything right.