A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Dec 17, 2024 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Unity Physics on GPU
Simple calculation to render cheap water effects.
Compute Stochastic Screen Space Reflections for unity post processing
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Instancing & Animation library for Unity3D
🎇 A modern particle engine running on the GPU, using c++14 and OpenGL 4.4.
GPU atmosphertic scattering and planet generation in Unity 3D
Creative coding and visual illusions in Rust.
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
OpenGL Demo: Simulating Ocean Waves with FFT
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Voxel game written in Bevy making heavy use of WGSL compute shaders
C# OpenGL Path Tracer, Real-Time GPU accelerated
OpenGL Grass Renderer
Implementation of Physarum- Slime mold behaviour on Unity3D.
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