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Hello, and thank you for your interest! This is my way of trying to support what I have created and fuel its development and my interest in continuing to push it forward. This applies mostly to my unity Pathtracer but may expand in future depending on how my interests may change. Currently I spend most of my time during the day on my interactive pathtracer, and I would like to continue doing so!
Featured work
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Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
C# 752