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頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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sugi-cho/Animation-Texture-Baker

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Animation Texture Baker for Unity

Description

  • Bake vertex of Animation(legacy) to Texture2D
  • Bake data of Positions and Normals

  • Original GameObject has Animation Component, SkinnedMeshRenderer, Bones.
  • Convert Animation-Data to Texture2D.

data of Positions.

data of Normals.

Converted, has only one GameObject.

running.

Animation Texture Baker

  • C# script(for setup)
  • ComputeShader(Texture Generator)
  • Shader(Texture Animation Player)

Shader Graph

  • Assets/ShaderGraph
  • Need to edit the mesh at runtime..
    • Vertex index data is being copied to mesh.uv1 by script

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頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

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