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Antialiased 2D vector drawing library written in Rust

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femtovg

GPU Antialiased 2D vector drawing library written in Rust.


Ported from https://github.com/memononen/nanovg

Most of the implementation is the same as the original C code with some bug fixes, some features added and several parts have been made more Rust-y. Rendering is done via one OpenGl (ES) 3.0+ backend.

Screenshots

Demo

demo Run with cargo run --example demo

Breakout

breakout Run with cargo run --example breakout

SVG

svg Run with cargo run --example svg

Text

text Run with cargo run --example text

Features

  • Anti-aliasing
  • Bézier paths filling and stroking
  • Solid color and image pattern fills and strokes
  • Gradients - box, linear and radial
  • Stroke width and miterlimit
  • Stroke caps: butt, round and square
  • Stroke joins: miter, round and bevel
  • Fill rules - EvenOdd/NonZero
  • Rectangle scissoring
  • Composition modes (SourceOver, SourceIn, SourceOut, Atop, etc..)
  • Global alpha
  • Text filling and stroking
  • Text shaping
  • Text alignment: (left center right), (top, middle, alphabetic, bottom)
  • Nearest font matching
  • Path hit testing
  • OpenGl ES2 backend
  • Color fonts

Not supported

  • Stroke dashing
  • Path scissoring
  • Custom shaders
  • 3D transforms

License

Licensed under either of

Fonts used in examples:

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Antialiased 2D vector drawing library written in Rust

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License

Unknown, MIT licenses found

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LICENSE-APACHE
MIT
LICENSE-MIT

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  • Rust 96.0%
  • WGSL 2.2%
  • GLSL 1.8%