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Create skins for LibGDX scene2d.ui with a graphical interface.

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raeleus/skin-composer

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  • Use Skin Composer to create skins for libGDX's Scene2D.UI!
  • Version 58
  • Live preview of all widgets with configurable options
  • Specify tinted, tiled, and custom created Drawables right in the editor
  • Includes BitmapFont editor and Image font generator like Shoebox
  • Freetype support and custom serializer to generate fonts from Json
  • Nine-Patch editor with batch functions for multiple images
  • Integrated support for TenPatch allowing for smart-resizing, animated UI's
  • Include TinyVG for SVG-like vector graphics and unlimited scaling
  • Implement your own classes allowing for extended Skin functionality
  • Create basic Scene2D layouts with Scene Composer
  • Implements a rich text editor for TextraTypist TypingLabel
  • VisUI template and sample projects included

Skins Preview

See more examples and sample code at Ray3k

Contact

Notes

Skin Composer now has a wiki: start here to begin learning!

If you are unable to run the Windows installer, use the JAR version with JDK version 11 or higher.

To run Skin Composer on OSX, please see the wiki for details.

If you are unable to open file dialogs on your platform, try the commandline option -swingfd to switch to Swing dialogs.

Video tutorials are available on YouTube.

Contributors and Forking

Skin Composer requires the Spine Runtime. The Spine Runtime requires a Spine license to redistribute. Please see the Spine Editor License.

The installer/uninstaller depends on mt.exe (to give the executable admin rights) and WinRAR (to collect the files into a single executable EXE). You need to install the WinRAR (x64) and the Windows 10 SDK with the options "Windows SDK Signing Tools for Desktop Apps" and "Windows SDK for UWP Managed Apps". Run the task ":installer:jpackageZip" on a Windows 10 host computer. The final distributable zip is created in /installer/build/winrar

If you have trouble compiling or running the app from source, try using JDK 13.

License

MIT License

Copyright (c) 2024 Raymond Buckley

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Create skins for LibGDX scene2d.ui with a graphical interface.

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