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Reduce errors in src_c/surface.c when compiling with SDL3 #3215
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src_c/_pygame.h
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#define PG_GetSurfacePalette SDL_GetSurfacePalette | ||
#define PG_SurfaceMapRGBA(surf, r, g, b, a) \ | ||
SDL_MapSurfaceRGBA(surf, r, g, b, a) | ||
#define PG_GetSurfaceClipRect(surf, rect) SDL_GetSurfaceClipRect(surf, rect) |
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I think this approach is fine for now, but eventually we may have to look into how this can be improved. For now we have no idea how cheap or how expensive these functions are, and they are called in tight loops in performance critical sections.
Many of those places probably need to be refactored to call this method once outside any tight loops and then use that result wherever possible.
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Definitely something to remember in the future ports, but in the src_c/surface.c
it seems like only surf_get_bounding_rect
falls in this category.
Hello. Looking through this I see some parts that won't work for us. |
Oh right...
You're right, but currently seems like it's only for |
Not a full port.
Things left to do:
Logic for palettes.RLEACCEL
alphablit
surface_fill
simd_blitters_avx2
simd_blitters_sse2
simd_surface_fill_avx2
simd_surface_fill_sse2
Unchecked points will be done in a different PR / different PRs.