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This file has been dedicated to the public domain, to the extent possible under applicable law, via CC0. See http://creativecommons.org/publicdomain/zero/1.0/ for more information. This file is offered as-is, without any warranty. ======================================================================== Thank you for downloading Project: Starfighter! Project: Starfighter is a space shoot 'em up game originally developed by Parallel Realities in 2002, and released in 2003. You assume the role of Chris Bainfield in his quest to put an end to WEAPCO, the weapons corporation which has enslaved the galaxy. If you played one of the versions of Project: Starfighter distributed by Parallel Realities, you might notice some differences in this version compared to the original: * The graphics, sounds, and music are all completely different. This is because most of the original media was not properly licensed, and therefore needed to be replaced to make the game 100% libre. Most of this work was done by the previous project at SourceForge; the current project completed that work by adding music and replacing one non-libre graphic that got into version 1.2 by mistake. * Much of the dialog has been changed. There are various reasons for this; some of these include fixing bad writing, making the dialog match new music queues, and giving the characters more personality. * There are several gameplay changes. These changes were mostly done to balance the game better. The original game is contained in the Classic difficulty option, which is nearly identical to the original experience. A few small differences (mainly old bugs that were not left in) do exist, and they are explained on the following page: https://pr-starfighter.github.io/old.html * Typing "humansdoitbetter" in the title screen no longer enables cheats. This is actually because the switch to SDL2 broke the original feature, and rather than fixing it, we just replaced it with something else. We'll let you figure out what the new method to access the cheat menu is. 😉 ------------------------------------------------------------------------ PLAYING THE GAME The basic controls are the arrow keys, Ctrl, Space, Shift, and Escape. Other keys on they keyboard can also be used in case of keyjamming or if you simply prefer other controls; alternative keys include the keypad, ZXC, ASD, <>?, and 123. A gamepad or joystick can also be used. The basic objective of Project: Starfighter is simply to complete all missions. Exactly what entails completing a mission varies and is explained in-game. In the system overview screen, various sections can be accessed by clicking the icons on the bottom of the screen. You can also use the keyboard or a gamepad if you prefer (use the arrows to move the cursor and the fire button to "click" on things). Other than that, have fun, and good luck! ------------------------------------------------------------------------ COMPILING FROM SOURCE If you are an end-user, it is easiest to use an existing binary distribution if possible. If you want or need to compile yourself, however, instructions follow. Note: Developers compiling the source code from the Git repository, please first see the GENERATING CONFIGURE SCRIPT AND BUILDING LOCALES section below. Project: Starfighter depends on the following libraries to build: * SDL2 <http://libsdl.org> * SDL2_image <http://www.libsdl.org/projects/SDL_image/> * SDL2_mixer <http://www.libsdl.org/projects/SDL_mixer/> * SDL2_ttf <http://www.libsdl.org/projects/SDL_ttf/> * Pango <https://www.pango.org/> Once you have all dependencies installed, do the following from the Project: Starfighter base directory: ./configure make make install This will perform a system-wide installation, which is recommended for most users. For most Linux systems, an icon should be added to your menu which you can then use to run Starfighter; if not, you can use the launcher found in the "misc" directory or run the "starfighter" command manually. If you would prefer a "run in place" build, you should instead do the following from the Project: Starfighter base directory: ./configure SF_RUN_IN_PLACE=1 make mv src/starfighter . For Windows and MacOS, a run in place build is preferred. Note that the final step (moving the Starfighter binary out from the src directory) is required; in particular, failure to do so under MacOS leads to a failure to load data (images, sounds, fonts) needed by Starfighter. On Linux and most other POSIX systems, you can instead build a run in place build with the following commands: ./configure SF_RUN_IN_PLACE=1 make mv misc/starfighter.sh . For Linux, this method is preferred as the binary itself often cannot be run by double-clicking, and the starfighter.sh script also automatically sets the current working directory, making it suitable for launchers. Run "./configure --help" to see all options for compiling. ------------------------------------------------------------------------ GENERATING CONFIGURE SCRIPT AND BUILDING LOCALES If you contribute to Project: Starfighter's source code, you will need to know how to generate a configure script and build locales needed for compiling the program. NOTE: This is for developers and other people compiling source code taken from the Git repository. End-users simply compiling releases of Starfighter from source can ignore this section. The following components are required to generate the configure script: * Autoconf * Automake * pkg-config And the following is required to build locales: * Python Once these dependencies are installed, simply do the following from a terminal window: ./autogen.sh The Python script build.py may fail on MacOS due to a missing msgfmt program. msgfmt is part of gettext and the version that ships on a Mac does not include the msgfmt utility. This can be solved by using gettext from Homebrew: brew install gettext export PATH="$(brew --prefix gettext)/bin:$PATH" If for some reason you need to remove all generated files from your directory, you can do so via the following command (requires Git): git clean -fdx Note: automatically generated files are listed in .gitignore, so you generally don't actually have to do this. This is mainly useful for build tests.