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Declarative Stateless OpenGL in Rust

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rugl - Declarative Stateless OpenGL in Rust

This is an early experimental prototype for doing OpenGL in Rust using a similar strategy to the WebGL library regl. It is an excuse for me to learn Rust and write some OpenGL.

Examples

  • cargo run --example single-triangle
  • cargo run --example moving-triangles
  • cargo run --example teapot

MIT License

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  • Rust 100.0%