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CompileTimeExecution

Nuget (with prereleases) GitHub license

CompileTimeExecution a Source Generator that runs your C# code at compile time and stores the result values into generated classes.

That means that upon compilation of this class:

partial class UsefulConstants
{
#if CompileTimeExecution
    static int Factorial(int x) => x <= 1 ? 1 : Factorial(x - 1) * x;

    [CompileTimeExecution.CompileTimeExecution]
    static int Fac10 => Factorial(10);
#endif
}

A new class is generated:

partial class UsefulConstants
{
    static int Fac10 => 3628800;
}

The attributed property was executed and the result was stored into the source code of a newly generated class.

Features

Properties and methods tagged with [CompileTimeExecution] are executed at compile time. The return values (for non-void methods) are converted into literals.

If the value cannot be converted into a literal, but can be serialized, you can use parameter [CompileTimeExecution(deserialize: true)]. This causes serialization into a byte array in compile time and deserialization on run time.

...
#if CompileTimeExecution
    [CompileTimeExecution(deserialize: true)]
    static int Fac10 => Factorial(10);
#endif
...

Resulting code:

...
    static int Fac10
    {
        get
        {
            using(var ms = new MemoryStream(new byte[] { ... 0, 95, 55, 0 ... }))
            {
                return (int)(new BinaryFormatter().Deserialize(ms));
            }
        }
    }
...

Only static properties and methods can be executed. Methods must be parameterless. No generics either.

Requirements and limitations

Requirements

And for the Source Generators, as stated in the .NET Blogpost:

Limitations

  • No other Source Generators
    • CompileTimeExecution compiles your project, so no other Source Generators can be used.
  • .NET Standard 2.0 or .NET Framework
    • The compiled assembly must be compatible with the compiler. Since VS runs on .NET Framework, your project must be .NET Framework compatible.

Inner workings

CompileTimeExecution works like this:

  1. The symbol CompileTimeExecution is defined and all sources gets re-parsed
  2. CompileTimeExecution.dll gets referenced, so the sources can use CompileTimeExecutionAttribute
  3. The sources are then compiled into an assembly
  4. The assembly gets loaded
  5. Each attributed method gets executed
  6. The result is converted into a literal and surrounding partial class is generated
  7. Generated source code is added into the project

More info on Source Generators

Tips for Source Generator development

  • Use Debugger.Launch() to debug the generator using VS as JIT debugger.
  • Use file resources to inject whole source files into target project. This way you get syntax checking and static type checking.
  • Emitting an assembly and loading it for reflection only can give out even more information than Syntax Trees and Semantic Models
  • Use preprocessor #if UndefinedSymbol to get code-replacement effect. Partial classes and methods can get you only so far.
  • Generate source files containing #warning My message to get quick-and-dirty diagnostics.
  • Since documentation is non-existant, you can get most information by inspection when debugging.

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Run C# code at compile time.

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