This is a collection of scripts to manage a dgamelaunch
(http://nethackwiki.com/wiki/Dgamelaunch) install, all run from an
umbrella dgl
script.
These are still very incomplete, WIP.
Currently available commands:
-
Update your dgamelaunch config from the repository:
$ sudo dgl publish --confirm
-
Change a dgl user's password:
$ sudo dgl passwd johndoe
-
Update Crawl alpha build from git master:
$ dgl update-trunk
-
Remove stale Crawl alpha versions:
$ dgl remove-trunks
-
Run dgl-whereis inotify daemon:
$ sudo dgl crawl-inotify-dglwhere
This inotify daemon monitors the dgamelaunch in-progress dirs to keep track of active players, and monitors their morgue directories for changes to their .where files. When a .where changes, the daemon reads it and writes a human-readable .dglwhere file in the same directory.
You may configure dgamelaunch to show this .dglwhere information using the dgamelaunch extra_info_file option.
You may also run the crawl-inotify-dglwhere script standalone (without the rest of the dgamelaunch-config setup) by starting it as:
sudo -u dgl perl crawl-inotify-dglwhere.pl
Note: Some of these commands will probably change names soon.
The ultimate goal for this project is to become a one-stop shop for all your dgamelaunch+Crawl needs, starting from installing dgamelaunch itself
-
dgl install-dgl
command to fetch and install the latest dgamelaunch. -
dgl create-chroot
command to set up a basic chroot jail with all the fixtures dgamelaunch wants (dgamelaunch already has a skeleton script that can serve as a basis, although this is unfortunately NetHack-biased). -
Support for installing different games, including fetching their sources from their respective source repositories, compiling, installing into the chroot, etc.
dgl install crawl master` dgl install nethack 3.4.3`
Etc.
Installing a game should also (eventually) add a suitable entry to the various menu files and update the dgamelaunch config appropriately.
-
Support for tracking development versions of games (such as Crawl master) using a system similar to CDO's for creating versioned directories, migrating saves to newer versions, and deleting old versions with no remaining save games.
-
Module system so that management of say, crawl-git is a self-contained module. Each module should be able to contribute dgl commands and provide files that will be installed to the chroot or root filesystem.
-
Each dgl command that affects the machine or chroot should update a manifest. The manifest could be a file or a directory containing multiple manifest files.
Given a manifest, I should be able to install dgamelaunch-config on a brand new machine and use one dgl command to recreate the manifest.
For instance, something like:
dgl replicate-manifest <path-to-manifest>
The manifest should include information like this:
- What dgamelaunch version is installed, and from where (install-dgl module)
- chroot configuration: what binaries and libraries have been installed into the chroot, with the exception of game binaries, i.e. the state of the chroot minus games (chroot module)
- Game configuration (handled by the various game modules)