I tried to make some Dota 2 mechanics with UE5, all of the relevant code is written in c++, having in mind a networked/multiplayer environment, it also uses the Gameplay Ability System plugin, although this was written many months ago so I do not think it reflects my current skill level. Still it was a fun project and I think the code is not that bad.
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WuChanGG/DTProject
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Using unreal engine 4 to replicate some mechanics of the game Dota 2, implemented some abilities that the hero Invoker does.
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