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fix(deps): update dependency three-custom-shader-material to v6 #511
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I'm not entirely sure about merging this one @andretchen0 @JaimeTorrealba is a major but their release notes are not really helpful in understanding if there is a breaking change 🤔 |
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fix(deps): update dependency three-custom-shader-material to v6
fix(deps): update dependency three-custom-shader-material to v6 - autoclosed
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fix(deps): update dependency three-custom-shader-material to v6 - autoclosed
fix(deps): update dependency three-custom-shader-material to v6
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This PR contains the following updates:
^5.4.0
->^6.0.0
Release Notes
FarazzShaikh/THREE-CustomShaderMaterial (three-custom-shader-material)
v6.2.0
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CustomShaderMaterial.clone()
methodv6.1.1
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v6.1.0
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v6.0.13
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v6.0.12
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v6.0.11
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v6.0.10
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v6.0.9
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v6.0.8
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v6.0.7
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v6.0.2
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v6.0.1
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v6.0.0
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Rewritten from scratch, now with no dependencies, optimized performance and better type inference.
csm_Iridescence
csm_Transmission
csm_Thickness
csm_UnlitFac
csm_DiffuseColor
) and unlit (csm_FragColor
) shading.onBeforeCompile
.Configuration
📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR is behind base branch, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
This PR was generated by Mend Renovate. View the repository job log.