Usage of two unused render states for special game scenarios (force material hash and texture categories) #680
Workflow file for this run
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name: Build | |
on: | |
push: | |
branches: [ main, 'release/**' ] | |
pull_request: | |
branches: [ main, 'release/**' ] | |
jobs: | |
build-windows: | |
runs-on: windows-2022 | |
strategy: | |
matrix: | |
include: | |
- build-flavour: debug | |
output-subdir: _Comp64Debug | |
- build-flavour: debugoptimized | |
output-subdir: _Comp64DebugOptimized | |
- build-flavour: release | |
output-subdir: _Comp64Release | |
steps: | |
- name: Setup variables | |
uses: actions/github-script@v7 | |
with: | |
script: core.exportVariable('GITHUB_SHA_SHORT', context.sha.substring(0, 7)) | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Setup Meson | |
run: pip install meson==0.62.1 | |
- name: Build | |
shell: pwsh | |
run: | | |
Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope Process | |
. .\build_common.ps1 | |
PerformBuild -BuildFlavour ${{matrix.build-flavour}} -BuildSubDir ${{matrix.output-subdir}} -Backend ninja -EnableTracy false copy_output | |
- name: Copy readme | |
run: copy artifacts_readme.txt _output | |
- name: Upload binaries | |
uses: actions/upload-artifact@v4 | |
with: | |
name: dxvk-remix-${{env.GITHUB_SHA_SHORT}}-${{github.run_number}}-${{matrix.build-flavour}} | |
path: | | |
_output\*.dll | |
_output\*.pdb | |
_output\*.txt | |
_output\usd\* |