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feat: apple support #89

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3 changes: 3 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,3 +1,6 @@
# apple
.DS_Store

# cmake
CMakeFiles/
.cmake/
Expand Down
23 changes: 23 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@ option (NRI_STATIC_LIBRARY "Build static library" OFF)

# Options: backends
option (NRI_ENABLE_NONE_SUPPORT "Enable NONE backend" ON)
option (NRI_ENABLE_VK_SUPPORT "Enable VULKAN backend" ON)
option (NRI_ENABLE_METAL_SUPPORT "Enable METAL backend" ON)
option (NRI_ENABLE_D3D11_SUPPORT "Enable D3D11 backend" ON)
option (NRI_ENABLE_D3D12_SUPPORT "Enable D3D12 backend" ON)
option (NRI_ENABLE_VK_SUPPORT "Enable VULKAN backend" ON)
Expand Down Expand Up @@ -226,6 +228,24 @@ if (WIN32 AND NRI_ENABLE_D3D12_SUPPORT)
endif ()
endif ()

# METAL
if (NRI_ENABLE_METAL_SUPPORT AND APPLE)
message ("NRI adding backend: METAL")
set (COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} NRI_USE_MTL=1)
file (GLOB MTL_SOURCE "Source/Metal/*.cpp" "Source/Metal/*.mm" "Source/Metal/*.h" "Source/Metal/*.hpp" )
source_group ("" FILES ${MTL_SOURCE})
add_library (NRI_MTL STATIC ${MTL_SOURCE})
target_link_libraries(NRI_MTL
"-framework Metal"
"-framework MetalKit"
"-framework AppKit"
"-framework Foundation"
"-framework QuartzCore"
)
target_include_directories (NRI_MTL PRIVATE "Include" "Source/Shared" "External")
target_compile_definitions (NRI_MTL PRIVATE ${COMPILE_DEFINITIONS})
endif()

# VK
if (NRI_ENABLE_VK_SUPPORT)
message ("NRI adding backend: VK")
Expand Down Expand Up @@ -335,6 +355,9 @@ endif ()
if (NRI_ENABLE_VK_SUPPORT)
target_link_libraries (${PROJECT_NAME} PRIVATE NRI_VK)
endif ()
if (NRI_ENABLE_METAL_SUPPORT)
target_link_libraries (${PROJECT_NAME} PRIVATE NRI_MTL)
endif ()

set_property (TARGET ${PROJECT_NAME} PROPERTY FOLDER ${PROJECT_FOLDER})

Expand Down
52 changes: 52 additions & 0 deletions Include/Extensions/NRIWrapperMTL.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
// © 2021 NVIDIA Corporation

#pragma once

#include "NRIMacro.h"
#include "NRIDeviceCreation.h"


NriNamespaceBegin


typedef void* MTLHeap;
typedef void* MTLDeviceHandle; // id<MTLDevice>
typedef void* MTLBufferHandle; // id<MTLHeap>
typedef void* MTLTextureHandle;

NriStruct(DeviceCreationMTLDesc)
{
bool enableNRIValidation;
MTLDeviceHandle MtlDevice;
};

NriStruct(CommandBufferMTLDesc)
{

};

NriStruct(BufferMTLDesc)
{
MTLBufferHandle buffer;
void* mappedMemory;
//MTLResourceOptions options;
};

NriStruct(TextureMTLDesc)
{
//MTLTextureHandle mtlTexture;
//MTLTextureDescriptor* descriptor;
};

NriStruct(MemoryMTLDesc)
{
uint64_t size;
// MTLStorageMode storage;

//MTLResourceOptions options;
};

NRI_API Nri(Result) NRI_CALL nriCreateDeviceFromMtlDevice(const NriRef(DeviceCreationMTLDesc) deviceDesc, NriRef(Device*) device);

NriNamespaceEnd

19 changes: 15 additions & 4 deletions Include/NRIDescs.h
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// © 2021 NVIDIA Corporation
// © 2021 NVIDIA Corporation

#pragma once

Expand Down Expand Up @@ -75,7 +75,8 @@ NriEnum(GraphicsAPI, uint8_t,
NONE, // Supports everything, does nothing, returns dummy non-NULL objects and ~0-filled descs, available if "NRI_ENABLE_NONE_SUPPORT = ON" in CMake
D3D11, // Direct3D 11 (feature set 11.1), available if "NRI_ENABLE_D3D11_SUPPORT = ON" in CMake
D3D12, // Direct3D 12 (feature set 11.1+), available if "NRI_ENABLE_D3D12_SUPPORT = ON" in CMake
VK // Vulkan 1.3 or 1.2+ (can be used on MacOS via MoltenVK), available if "NRI_ENABLE_VK_SUPPORT = ON" in CMake
VK, // Vulkan 1.3 or 1.2+ (can be used on MacOS via MoltenVK), available if "NRI_ENABLE_VK_SUPPORT = ON" in CMake
MTL
);

NriEnum(Result, uint8_t,
Expand Down Expand Up @@ -684,9 +685,14 @@ NriStruct(VertexAttributeVK) {
uint32_t location;
};

NriStruct(VertexAttributeMTL) {
uint32_t location;
};

NriStruct(VertexAttributeDesc) {
Nri(VertexAttributeD3D) d3d;
Nri(VertexAttributeVK) vk;
Nri(VertexAttributeMTL) mtl;
uint32_t offset;
Nri(Format) format;
uint16_t streamIndex;
Expand Down Expand Up @@ -1283,12 +1289,17 @@ NriStruct(PipelineStatisticsDesc) {
#pragma region [ Device desc ]
//============================================================================================================================================================================================

// defined in apple framework
#undef INTEL
#undef AMD

Comment on lines +1292 to +1294
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looks like these are #defined in apple framework.

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I don't mind to add these undefs to the interface.

NriEnum(Vendor, uint8_t,
UNKNOWN,
NVIDIA,
AMD,
INTEL
);
INTEL,
APPLE
);

NriStruct(AdapterDesc) {
char name[256];
Expand Down
36 changes: 36 additions & 0 deletions Source/Creation/Creation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,11 @@ Result CreateDeviceD3D12(const DeviceCreationDesc& deviceCreationDesc, DeviceBas
Result CreateDeviceD3D12(const DeviceCreationD3D12Desc& deviceCreationDesc, DeviceBase*& device);
#endif

#if NRI_USE_MTL
Result CreateDeviceMTL(const DeviceCreationDesc& deviceCreationDesc, DeviceBase*& device);
Result CreateDeviceMTL(const DeviceCreationMTLDesc& deviceCreationDesc, DeviceBase*& device);
#endif

#if NRI_USE_VK
Result CreateDeviceVK(const DeviceCreationDesc& deviceCreationDesc, DeviceBase*& device);
Result CreateDeviceVK(const DeviceCreationVKDesc& deviceDesc, DeviceBase*& device);
Expand Down Expand Up @@ -209,6 +214,24 @@ NRI_API Result NRI_CALL nriCreateDeviceFromD3D12Device(const DeviceCreationD3D12
return FinalizeDeviceCreation(deviceCreationDesc, *deviceImpl, device);
}

NRI_API Result NRI_CALL nriCreateDeviceFromMtlDevice(const DeviceCreationMTLDesc& deviceCreationMtlDesc, Device*& device) {
DeviceCreationDesc deviceCreationDesc = {};
deviceCreationDesc.graphicsAPI = GraphicsAPI::MTL;
deviceCreationDesc.enableNRIValidation = deviceCreationMtlDesc.enableNRIValidation;

Result result = Result::UNSUPPORTED;
DeviceBase* deviceImpl = nullptr;

#if NRI_USE_MTL
//result = CreateDeviceD3D12(tempDeviceCreationD3D12Desc, deviceImpl);
#endif

if (result != Result::SUCCESS)
return result;

return FinalizeDeviceCreation(deviceCreationDesc, *deviceImpl, device);
}

NRI_API Result NRI_CALL nriCreateDeviceFromVkDevice(const DeviceCreationVKDesc& deviceCreationVKDesc, Device*& device) {
DeviceCreationDesc deviceCreationDesc = {};
deviceCreationDesc.callbackInterface = deviceCreationVKDesc.callbackInterface;
Expand Down Expand Up @@ -250,6 +273,17 @@ NRI_API Format NRI_CALL nriConvertDXGIFormatToNRI(uint32_t dxgiFormat) {
return DXGIFormatToNRIFormat(dxgiFormat);
}

NRI_API uint32_t NRI_CALL nriConvertNRIFormatToMTL(Format format) {
MaybeUnused(format);

#if NRI_USE_VK
return NRIFormatToMTLFormat(format);
#else
return 0;
#endif
}


NRI_API uint32_t NRI_CALL nriConvertNRIFormatToVK(Format format) {
MaybeUnused(format);

Expand Down Expand Up @@ -368,6 +402,8 @@ NRI_API void NRI_CALL nriReportLiveObjects() {
pDebug->ReportLiveObjects(DXGI_DEBUG_ALL, (DXGI_DEBUG_RLO_FLAGS)((uint32_t)DXGI_DEBUG_RLO_DETAIL | (uint32_t)DXGI_DEBUG_RLO_IGNORE_INTERNAL));
}

#elif __APPLE__

#else
# include <vulkan/vulkan.h>
# define GET_VK_FUNCTION(instance, name) \
Expand Down
58 changes: 58 additions & 0 deletions Source/Metal/BufferMTL.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
// © 2021 NVIDIA Corporation
#pragma once

#import <MetalKit/MetalKit.h>

namespace nri {

struct DeviceMTL;
struct MemoryMTL;

struct BufferMTL {

inline BufferMTL(DeviceMTL& device)
: m_Device(device) {
}

~BufferMTL();

inline id<MTLBuffer> GetHandle() const {
return m_Handle;
}

inline DeviceMTL& GetDevice() const {
return m_Device;
}

inline const BufferDesc& GetDesc() const {
return m_Desc;
}

void* Map(uint64_t offset, uint64_t size);
void Unmap();

void FinishMemoryBinding(MemoryMTL& memory, uint64_t memoryOffset);
Result Create(const BufferDesc& bufferDesc);

//================================================================================================================
// NRI
//================================================================================================================

void SetDebugName(const char* name);

private:
void UpdateLabel();

NSString* m_Label = nullptr;
DeviceMTL& m_Device;
id<MTLBuffer> m_Handle;
uint8_t* m_MappedMemory = nullptr;
uint64_t m_MappedMemoryOffset = 0;
uint64_t m_MappedMemoryRangeSize = 0;
uint64_t m_MappedMemoryRangeOffset = 0;
BufferDesc m_Desc = {};
bool m_OwnsNativeObjects = true;
};


};
44 changes: 44 additions & 0 deletions Source/Metal/BufferMTL.mm
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
#include "SharedMTL.h"

#include "BufferMTL.h"
#include "MemoryMTL.h"

using namespace nri;

void* BufferMTL::Map(uint64_t offset, uint64_t size) {
return (uint8_t*)[m_Handle contents] + offset;
}

BufferMTL::~BufferMTL() {
[m_Label release];
}

void BufferMTL::Unmap() {

}

void BufferMTL::FinishMemoryBinding(MemoryMTL& memory, uint64_t memoryOffset) {
m_Handle = [memory.GetHandle()
newBufferWithLength: m_Desc.size
options: MTLResourceCPUCacheModeDefaultCache
offset: memoryOffset];
UpdateLabel();
}

void BufferMTL::UpdateLabel() {
if(m_Handle && m_Label) {
[m_Handle setLabel: m_Label];
}
}



Result BufferMTL::Create(const BufferDesc& bufferDesc) {
m_Desc = bufferDesc;
}

void BufferMTL::SetDebugName(const char* name) {
m_Label = [NSString stringWithUTF8String:name];
[m_Label retain];
UpdateLabel();
}
38 changes: 38 additions & 0 deletions Source/Metal/CommandAllocatorMTL.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
// © 2021 NVIDIA Corporation

#pragma once

namespace nri {

struct DeviceMTL;
struct CommandQueueMTL;

struct CommandAllocatorMTL {
inline CommandAllocatorMTL(DeviceMTL& device)
: m_Device(device) {
}

inline DeviceMTL& GetDevice() const {
return m_Device;
}

~CommandAllocatorMTL();


Result Create(const CommandQueue& commandQueue);

//================================================================================================================
// NRI
//================================================================================================================

void SetDebugName(const char* name);
Result CreateCommandBuffer(CommandBuffer*& commandBuffer);
void Reset();

private:
DeviceMTL& m_Device;
struct CommandQueueMTL* m_CommandQueue;
};

}

19 changes: 19 additions & 0 deletions Source/Metal/CommandAllocatorMTL.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
// © 2021 NVIDIA Corporation

#pragma region[ Core ]

static void NRI_CALL SetCommandAllocatorDebugName(CommandAllocator& commandAllocator, const char* name) {
//((CommandAllocatorVK&)commandAllocator).SetDebugName(name);
}

static Result NRI_CALL CreateCommandBuffer(CommandAllocator& commandAllocator, CommandBuffer*& commandBuffer) {
return ((CommandAllocatorMTL&)commandAllocator).CreateCommandBuffer(commandBuffer);
}

static void NRI_CALL ResetCommandAllocator(CommandAllocator& commandAllocator) {
//((CommandAllocatorVK&)commandAllocator).Reset();
}

#pragma endregion


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