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Signed-off-by: Michael Pollind <[email protected]>
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// © 2021 NVIDIA Corporation | ||
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#pragma once | ||
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namespace nri { | ||
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struct DeviceMTL; | ||
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struct CommandQueueMTL { | ||
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inline CommandQueueMTL(DeviceMTL& device) | ||
: m_Device(device) { | ||
} | ||
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~CommandQueueMTL(); | ||
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inline operator id<MTLCommandQueue>() const { | ||
return m_Handle; | ||
} | ||
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inline DeviceMTL& GetDevice() const { | ||
return m_Device; | ||
} | ||
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inline uint32_t GetFamilyIndex() const { | ||
return m_FamilyIndex; | ||
} | ||
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inline CommandQueueType GetType() const { | ||
return m_Type; | ||
} | ||
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inline Lock& GetLock() { | ||
return m_Lock; | ||
} | ||
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void SetDebugName(const char* name); | ||
Result Create(CommandQueueType type, uint32_t familyIndex, id<MTLCommandQueue> handle); | ||
private: | ||
DeviceMTL& m_Device; | ||
uint32_t m_FamilyIndex = INVALID_FAMILY_INDEX; | ||
CommandQueueType m_Type = CommandQueueType(-1); | ||
id<MTLCommandQueue> m_Handle; | ||
Lock m_Lock; | ||
}; | ||
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} | ||
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// © 2021 NVIDIA Corporation | ||
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#include "CommandQueueMTL.h" | ||
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using namespace nri; | ||
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CommandQueueMTL::~CommandQueueMTL() { | ||
m_CommandQueue = nil; | ||
} | ||
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Result CommandQueueMTL::Create(CommandQueueType type, uint32_t familyIndex, id<MTLCommandQueue> handle) { | ||
m_Type = type; | ||
m_FamilyIndex = familyIndex; | ||
m_Handle = handle; | ||
return Result::SUCCESS; | ||
} | ||
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void CommandQueueMTL::SetDebugName(const char* name) { | ||
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} |
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#pragma once | ||
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namespace nri { | ||
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struct DeviceMTL; | ||
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