Releases: Gibberlings3/EET
Releases · Gibberlings3/EET
Release 13.4
fixed daynite/niteday movie crash
Release 13.3
hotfix for macros.tph (again related to mod conversion code used by SotSC)
Release 13.2
hotfix for EET_functions.tph
Release 13.1
- updated Russian translation by Arcanecoast Team
- support for Russian SoD fan translation mods installed on BG:EE
- fixed The Seven Statues achievement (triggered during BG1)
- fixed worldmap export function (invalid strrefs)
- fixed BG1NPC compatibility patch
- fixed chargen biography (not showing up for some classes)
- fixed EET_modConverter tool (auto cpmvars conversion skipping all files)
- added EET_PLATFORM_CONVERSION function to EET_functions.tph
- removed binary (executable) patching (fixes installation on Mac OS and makes the mod compatible with mobile devices)
Release 13
- solved installation problems on patch 2.6: #60 #61
- complete German translation by by jaydee2k, Shai Hulud and Weigo: #62
- updated French translation by Jazira33: 916df43
- fixed bug with conversion of the BG:EE kitlist.2da PROFICIENCY column: https://www.gibberlings3.net/forums/topic/32851-bug-with-conversion-of-the-kitlist2da/
- fixed small problems in macros resource conversion code
- fixed cpmvars Beregost_House08 name (duplicated entry instead of L1/L2 variant)
- fixed typo in transition script: #51
- fixed continuity problem with SoD Minsc and Dynaheir: #55
- removed journal overriding function
- small correction in polish translation: #59
- removed compatibility patches for mods that received native support for post-EET installation (kept BG1 NPC Project as installable for now, in case some mod still needs this order)
- folder structure as requested by Project Infinity maintainers
- changed version naming convention (dropped "Release Candidate")
- WeiDU updated to version 247
Release Candidate 12.2
- Russian translation by NightLionG
Release Candidate 12.1
- fixed regression introduced in RC12 - rest interruption text in ARE file format
- Czech translation by Vicq
- updated French translation by Chevalier Noir
- updated links in the readme file
- EET_end.tp2 and EET_gui.tp2 now exists in dedicated folders before installation (requested by AL|EN for Project Infinity)
Release Candidate 12
- EET_End no longer uses READLN action (tp2 now has 2 separate components)
- BG2 portraits assigned during BG2 transition (use EET_Tweaks components if you prefer consistant portraits)
- fixed duplicated dialog response (issue #36 on github)
- added statically compiled version of unix Lua binary (issue #37 on github)
- improved kit remapping code
- new races appended to RACE.IDS starting from 100 instead of 1
- more reliable 2DA_MISSING_COLS function
- the same macros.tph file is now used among EET, EET_modConverter and IWD-in-EET
- better warning feedback for EET_NPC_TRANSITION function
- freed 2 level 9 wizard spell slots occupied by BG1 innate spells (needed for IWD-in-EET)
- stat.ids and anim.ids remapping (not used by EET)
reuploaded with updated tp2 version.
Version 1.0 Release Candidate 11.3
- fixed issue #31 (item_use.2da importation)
- fatesp string 73956 patching
- fixed fatesp alphabetical sorting (EET_functions.tph function, no need to update anything in mods that use it as intended)