Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.40.4
Changes:
- #16012: Add BitArray and use it in OptimizeIndices
- #15988: use _retryWithInterval where possible
- #16009: Add a new optimizeIndices features to improve cache hit on large models
- #16006: Switch from uniform to defines
- #16003: Allow CustomRequestModifiers to modify URL
- #15963: Adding normalization to realtime irradiance filtering
- #16002: Integrate direct glow support in NME
- #7: FPS Drops from 60 FPS to 30 FPS
- #16004: Support loading color grading texture from blob url
This list of changes was auto generated.
7.40.3
Changes:
- #16000: Effect timeout 30 seconds for older devices
- #15999: WebGPU: Fix crash when using LDR merge in glow layer
- #15602: Add UV2 morph support and load UV and UV2 morph targets from glTF
- #15961: Factor out DracoCompression
- #15998: Inspector: Don't display empty morph targets
- #15997: Mesh: loss of thin instances during mesh cloning
- #15996: Update doc for CreateScreenshotWithResizeAsync
- #15995: Upload Draco encoder modules to CDN
This list of changes was auto generated.
7.40.2
7.40.1
7.40.0
7.39.3
Changes:
- #15990: Fix leaking state on context lost
- #15989: Small Viewer fixes
- #15987: Fix webgpu test flakyness
- #15984: SPZ rendering quality improvement
- #15985: Add KHR_node_hoverability to dynamic.ts
- #15983: Match Babylon's RHS
- #15979: WebGL shaders: Add new EXTENSION injection points
- #15981: Grl webgl ubo fix
- #15982: Adding KHR_node_hoverability
- #15976: Adding missing part for gltf EXT_lights_ies
See More
- #15975: FrameGraph: add "execute" task and block
- #15972: Final touches on glTF serializer rework
- #15977: Viewer docs related changes
- #15974: Fix broken nightly Native
- #15971: MaterialPluginBase: add doNotSerialize
- #15962: FrameGraph: add support for shadow generators (CSM included)
- #15973: Fix issue when using core with exactOptionalPropertyTypes: true
- #15969: Update dependencies and a small fix for Launch.json
- #15970: Add support for glTF extension EXT_lights_ies
This list of changes was auto generated.
7.39.1
Changes:
- #15967: Material: Fix disposing resources when disposing of a material
- #15968: Keep splats datas in ram
- #15965: Fix camera serialization
- #15964: Fix an issue with effect reference counting
- #15897: Physics Character Controller
- #15957: Update launch to match the repo
- #15959: Add IES to inspector
- #15958: doc fix: links in readme of loader package
- #15952: IES shader
- #15956: Graph tools tests
7.38.0
7.37.2
Changes:
- #15946: Grl webgpu simplematerial
- #15951: Minor sandbox parameter fixes
- #15949: Introduce IES file support
- #15943: Various small Viewer fixes
- #15950: Do not pick during a multi-touch gesture
- #15869: GLTF Serializer rework.
- #15947: Fix slight pixel color changes in the CI during sandbox tests
- #15911: Instanced BoundingBoxRenderer
- #3: Add Color tint support to Sprite and Layer
- #4: Enable High DPI display support.
See More
- #15948: Reintroduce shadowdom support
- #15899: [NGE] - Allow the coordinate arrows to be displayed at scene origin
- #15944: Fix #15899
- #15900: Add an option on NGE to hide an input block in the property window
- #15942: Fix #15900
- #15945: Add tone mapping parameter to sandbox
- #15927: Posterize block in NME throwing type mismatch when re-wiring
- #15928: Fix #15927
- #15926: Edge Renderer: Fix edges not displayed the second time we enable the edge renderer for a mesh
- #15922: Fix audio engine init issue
- #15917: Grl webgpu
- #15924: Viewer panning sensitivity
- #15925: feat(virtualjoystick): also handle pointercancel events
- #15878: Separate CDF Renderer from IBL Shadows and use for realtime filtering
- #15919: Fix potential WebGPU leak
- #15923: Add param for interpolation factor to ArcRotateCamera.interpolateTo
- #15920: Viewer material variants
- #15921: Better preview mode + new MatrixSplitter
- #15849: SPZ splat file loader
- #15918: WebGPU: Fix crash when generating shadows for a point light
- #15908: Added UI tests sandbox and graph-based tool
- #15915: WebGL1: Fix test
- #15914: Scalar should not be deprecated because it is used in UMD
- #15912: WebGPU: fix OIT
This list of changes was auto generated.
7.37.0
Changes:
- #15910: Fix disposing of effects for submeshes
- #15909: Fix deref being GCed too early
- #15907: Fix grad
- #15906: Snapshot rendering helper: add support for gaussian splatting meshes
- #15895: feat: add normed 16 bit texture formats
- #15905: TEXTURETYPE_UNSIGNED_INT confusion
- #15884: SCSS - run an update of dependencies, move to modern API - v2
- #15898: Parallel Compilation with no engine
This list of changes was auto generated.