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Hmm they should be indeed, that was my goal. Do you say that initializing the component with the same parameters and same seed leads to different ground hills?
Thanks for the reply, Diego. And of course, man; you do great work.
I think that's what I was saying, Haha. I'm trying to remember specifically what I was experiencing; it was a little while ago. Once I figure it out, I'll post a demo, which I should have done in the first place. I will post again once I can reproduce. Sorry about that.
It would be great if the ground (hills, canyon, etc.) along with its texture were also included in the seed for consistent results.
Just a thought.
Such an amazing component; so much potential.
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