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p5.Camera.tilt() does not update the up vector leading to rapid orientation flipping #7377

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franolichdesign opened this issue Nov 16, 2024 · 3 comments
Open
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@franolichdesign
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Most appropriate sub-area of p5.js?

  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build process
  • Unit testing
  • Internationalization
  • Friendly errors
  • Other (specify if possible)

p5.js version

1.11.1 and earlier recent versions

Web browser and version

Firefox 132.0.2 / Edge 130.0.2849.80

Operating system

Windows 11 Home / Pro

Steps to reproduce this

Steps:

1.Running the code below, continue moving the mouse up or down until the orientation starts rapidly flipping (seen when the line attached to a cube flips).
2.View the browser/p5 editor log to see that the camera's up vector has not been changed by tilt().
3.Hold down the control key while moving the mouse to apply a workaround that updates the up vector and prevents orientation flipping.

Snippet:

let cam;

function setup() {
  angleMode(DEGREES);
  createCanvas(400, 400, WEBGL);
  cam = createCamera();
  cam.setPosition(0,0,0);
}

function draw() {
  background(220);
  let d = 800;
  drawBox(0, 0, -d);
  drawBox(0, -d, -d);
  drawBox(0, -d, 0);
  drawBox(0, -d, d);
  drawBox(0, 0, d);
  drawBox(0, d, d);
  drawBox(0, d, 0);
  drawBox(0, d, -d);
}

function drawBox(x, y, z) {
  push();
  stroke("red");
  strokeWeight(10);
  translate(x, y, z);
  line(0, 0, 0, 0, 0, 200);
  stroke("black");
  strokeWeight(1); 
  rotateY(45);
  box(100);
  pop();
}

function mouseMoved(event) {  
  cam.tilt((mouseY-pmouseY)/2);
  
  // Hold down control key to set cam.up correctly:
  if (event.ctrlKey) {
    let forward = createVector(
      cam.centerX - cam.eyeX,
      cam.centerY - cam.eyeY,
      cam.centerZ - cam.eyeZ
    );
    let up = createVector(cam.upX, cam.upY, cam.upZ);
    let right = p5.Vector.cross(forward, up);
    up = p5.Vector.cross(right, forward).normalize();
    cam.camera(
      cam.eyeX, cam.eyeY, cam.eyeZ,
      cam.centerX, cam.centerY, cam.centerZ,
      up.x, up.y, up.z
    );
  }
  
  console.log(cam.upX, cam.upY, cam.upZ);
}
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welcome bot commented Nov 16, 2024

Welcome! 👋 Thanks for opening your first issue here! And to ensure the community is able to respond to your issue, please make sure to fill out the inputs in the issue forms. Thank you!

@rishabhs-rizz
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could you assign this issue to me, i'll try to fix it too

@franolichdesign
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franolichdesign commented Nov 26, 2024 via email

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