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feature: introduce source generator for enum code generation #585
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example generated enum-utils class for // <auto-generated>
// This code was generated by the EnumsSourceGenerator source generator.
// </auto-generated>
using System;
using System.ComponentModel;
using System.Numerics;
using Garnet.server;
namespace Garnet.common;
/// <summary>
/// Utility methods for enums.
/// </summary>
public static partial class EnumUtils
{
/// <summary>
/// Tries to parse the enum value from the description.
/// </summary>
/// <param name="description">Enum description.</param>
/// <param name="result">Enum value.</param>
/// <returns>True if successful.</returns>
public static bool TryParseRespAclCategoriesFromDescription(string description, out RespAclCategories result)
{
result = default;
switch (description)
{
case "admin":
result = RespAclCategories.Admin;
return true;
case "bitmap":
result = RespAclCategories.Bitmap;
return true;
case "blocking":
result = RespAclCategories.Blocking;
return true;
case "connection":
result = RespAclCategories.Connection;
return true;
case "dangerous":
result = RespAclCategories.Dangerous;
return true;
case "geo":
result = RespAclCategories.Geo;
return true;
case "hash":
result = RespAclCategories.Hash;
return true;
case "hyperloglog":
result = RespAclCategories.HyperLogLog;
return true;
case "fast":
result = RespAclCategories.Fast;
return true;
case "keyspace":
result = RespAclCategories.KeySpace;
return true;
case "list":
result = RespAclCategories.List;
return true;
case "pubsub":
result = RespAclCategories.PubSub;
return true;
case "read":
result = RespAclCategories.Read;
return true;
case "scripting":
result = RespAclCategories.Scripting;
return true;
case "set":
result = RespAclCategories.Set;
return true;
case "sortedset":
result = RespAclCategories.SortedSet;
return true;
case "slow":
result = RespAclCategories.Slow;
return true;
case "stream":
result = RespAclCategories.Stream;
return true;
case "string":
result = RespAclCategories.String;
return true;
case "transaction":
result = RespAclCategories.Transaction;
return true;
case "write":
result = RespAclCategories.Write;
return true;
case "garnet":
result = RespAclCategories.Garnet;
return true;
case "custom":
result = RespAclCategories.Custom;
return true;
case "all":
result = RespAclCategories.All;
return true;
}
return false;
}
/// <summary>
/// Gets the descriptions of the set flags. Assumes the enum is a flags enum.
/// If no description exists, returns the ToString() value of the input value.
/// </summary>
/// <param name="value">Enum value.</param>
/// <returns>Array of descriptions.</returns>
public static string[] GetRespAclCategoriesDescriptions(RespAclCategories value)
{
if (value is RespAclCategories.None) return ["None"];
if (value is RespAclCategories.All) return ["all"];
var setFlags = BitOperations.PopCount((ulong)value);
if (setFlags == 1)
{
return value switch
{
RespAclCategories.Admin => ["admin"],
RespAclCategories.Bitmap => ["bitmap"],
RespAclCategories.Blocking => ["blocking"],
RespAclCategories.Connection => ["connection"],
RespAclCategories.Dangerous => ["dangerous"],
RespAclCategories.Geo => ["geo"],
RespAclCategories.Hash => ["hash"],
RespAclCategories.HyperLogLog => ["hyperloglog"],
RespAclCategories.Fast => ["fast"],
RespAclCategories.KeySpace => ["keyspace"],
RespAclCategories.List => ["list"],
RespAclCategories.PubSub => ["pubsub"],
RespAclCategories.Read => ["read"],
RespAclCategories.Scripting => ["scripting"],
RespAclCategories.Set => ["set"],
RespAclCategories.SortedSet => ["sortedset"],
RespAclCategories.Slow => ["slow"],
RespAclCategories.Stream => ["stream"],
RespAclCategories.String => ["string"],
RespAclCategories.Transaction => ["transaction"],
RespAclCategories.Write => ["write"],
RespAclCategories.Garnet => ["garnet"],
RespAclCategories.Custom => ["custom"],
_ => [value.ToString()],
};
}
var descriptions = new string[setFlags];
var index = 0;
if ((value & RespAclCategories.Admin) != 0) descriptions[index++] = "admin";
if ((value & RespAclCategories.Bitmap) != 0) descriptions[index++] = "bitmap";
if ((value & RespAclCategories.Blocking) != 0) descriptions[index++] = "blocking";
if ((value & RespAclCategories.Connection) != 0) descriptions[index++] = "connection";
if ((value & RespAclCategories.Dangerous) != 0) descriptions[index++] = "dangerous";
if ((value & RespAclCategories.Geo) != 0) descriptions[index++] = "geo";
if ((value & RespAclCategories.Hash) != 0) descriptions[index++] = "hash";
if ((value & RespAclCategories.HyperLogLog) != 0) descriptions[index++] = "hyperloglog";
if ((value & RespAclCategories.Fast) != 0) descriptions[index++] = "fast";
if ((value & RespAclCategories.KeySpace) != 0) descriptions[index++] = "keyspace";
if ((value & RespAclCategories.List) != 0) descriptions[index++] = "list";
if ((value & RespAclCategories.PubSub) != 0) descriptions[index++] = "pubsub";
if ((value & RespAclCategories.Read) != 0) descriptions[index++] = "read";
if ((value & RespAclCategories.Scripting) != 0) descriptions[index++] = "scripting";
if ((value & RespAclCategories.Set) != 0) descriptions[index++] = "set";
if ((value & RespAclCategories.SortedSet) != 0) descriptions[index++] = "sortedset";
if ((value & RespAclCategories.Slow) != 0) descriptions[index++] = "slow";
if ((value & RespAclCategories.Stream) != 0) descriptions[index++] = "stream";
if ((value & RespAclCategories.String) != 0) descriptions[index++] = "string";
if ((value & RespAclCategories.Transaction) != 0) descriptions[index++] = "transaction";
if ((value & RespAclCategories.Write) != 0) descriptions[index++] = "write";
if ((value & RespAclCategories.Garnet) != 0) descriptions[index++] = "garnet";
if ((value & RespAclCategories.Custom) != 0) descriptions[index++] = "custom";
return descriptions;
}
} |
I just ran a small benchmark to compare:
with the following code: [MemoryDiagnoser]
public class Benchmarks
{
private readonly RespAclCategories flag1 = RespAclCategories.Garnet;
private readonly RespAclCategories flag2 = RespAclCategories.Read;
private readonly RespAclCategories flag3 = RespAclCategories.Read | RespAclCategories.Write;
private readonly RespAclCategories flag4 = RespAclCategories.Read | RespAclCategories.Write | RespAclCategories.SortedSet | RespAclCategories.Transaction;
private readonly RespAclCategories flag5 = RespAclCategories.All;
[Benchmark]
public string[] GetEnumDescriptions_SourceGenFlag1() => EnumUtils.GetRespAclCategoriesDescriptions(flag1);
[Benchmark]
public string[] GetEnumDescriptions_GarnetFlag1() => GarnetEnumUtils.GetEnumDescriptions(flag1);
[Benchmark]
public string[] GetEnumDescriptions_SourceGenFlag2() => EnumUtils.GetRespAclCategoriesDescriptions(flag2);
[Benchmark]
public string[] GetEnumDescriptions_GarnetFlag2() => GarnetEnumUtils.GetEnumDescriptions(flag2);
[Benchmark]
public string[] GetEnumDescriptions_SourceGenFlag3() => EnumUtils.GetRespAclCategoriesDescriptions(flag3);
[Benchmark]
public string[] GetEnumDescriptions_GarnetFlag3() => GarnetEnumUtils.GetEnumDescriptions(flag3);
[Benchmark]
public string[] GetEnumDescriptions_SourceGenFlag4() => EnumUtils.GetRespAclCategoriesDescriptions(flag4);
[Benchmark]
public string[] GetEnumDescriptions_GarnetFlag4() => GarnetEnumUtils.GetEnumDescriptions(flag4);
[Benchmark]
public string[] GetEnumDescriptions_SourceGenFlag5() => EnumUtils.GetRespAclCategoriesDescriptions(flag5);
[Benchmark]
public bool TryParseEnumFromDescription_GarnetFlag1() => GarnetEnumUtils.TryParseEnumFromDescription("Garnet", out RespAclCategories garnetParsedFlag1);
[Benchmark]
public bool TryParseEnumFromDescription_SourceGenFlag1() => EnumUtils.TryParseRespAclCategoriesFromDescription("Garnet", out RespAclCategories sourceGenParsedFlag1);
[Benchmark]
public bool TryParseEnumFromDescription_GarnetFlag2() => GarnetEnumUtils.TryParseEnumFromDescription("Read", out RespAclCategories garnetParsedFlag2);
[Benchmark]
public bool TryParseEnumFromDescription_SourceGenFlag2() => EnumUtils.TryParseRespAclCategoriesFromDescription("Read", out RespAclCategories sourceGenParsedFlag2);
[Benchmark]
public bool TryParseEnumFromDescription_GarnetFlag3() => GarnetEnumUtils.TryParseEnumFromDescription("Read, Write", out RespAclCategories garnetParsedFlag3);
[Benchmark]
public bool TryParseEnumFromDescription_SourceGenFlag3() => EnumUtils.TryParseRespAclCategoriesFromDescription("Read, Write", out RespAclCategories sourceGenParsedFlag3);
[Benchmark]
public bool TryParseEnumFromDescription_GarnetFlag4() => GarnetEnumUtils.TryParseEnumFromDescription("Read, Write, SortedSet, Transaction", out RespAclCategories garnetParsedFlag4);
[Benchmark]
public bool TryParseEnumFromDescription_SourceGenFlag4() => EnumUtils.TryParseRespAclCategoriesFromDescription("Read, Write, SortedSet, Transaction", out RespAclCategories sourceGenParsedFlag4);
[Benchmark]
public bool TryParseEnumFromDescription_GarnetFlag5() => GarnetEnumUtils.TryParseEnumFromDescription("All", out RespAclCategories garnetParsedFlag5);
[Benchmark]
public bool TryParseEnumFromDescription_SourceGenFlag5() => EnumUtils.TryParseRespAclCategoriesFromDescription("All", out RespAclCategories sourceGenParsedFlag5);
} |
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Great job with the work of making the source generator incremental, as they're very hard to get right (I could link dozens of instances where the most experienced .NET developers get them wrong too).
Some little suggestions left to fix couple issues in the pipeline caching (very, very common pitfalls), but otherwise, lgtm!
The ISourceGenerator
interface should have never been made public, as it is confusing everyone now 😅
Code generally looks good to me, however when we pull this locally we're having issues specifically in VS. I wasn't able to build Garnet.server (but dotnet build runs fine). This is the warning I'm seeing in the build output: |
I think the source generator should target NS 2.0, not .NET 8. |
This could explain why using the dotnet cli and VS doesn't. |
Source generators in my experience create challenges with debugging and stability across platforms. We have to consider whether this will help us in critical paths. Adding it for non-critical regions of the code might bring more challenges than benefits. Also, we want to stick to net8.0 for the codebase for now. Adding ns2.0 might be overkill just for this capability. Just my 2 cents. |
@badrishc fwiw, only the actual srcgen project needs to be netstandard 2.0, so VS can load it. The question here is more, is build time srcgen the right approach? How often do these enums change? Is something like a t4 template maybe better? Note: for larger enums (100+ values) the performance might get worse than dictionary for certain switch/case codepaths. Especially things like string->enum. |
Makes sense. At the end of the day, the open question is (1) will this work seamlessly on all platforms; (2) are enums used in this way anywhere critical in Garnet, where this optimization will have a meaningful benefit. |
was this change pushed? |
pushed now, working in VS Recording.2024-08-25.152854.mp4
Source generators work on any environment (including AOT) as they are just part of the compilation phase and output plain txt files that can be included in the compilation of the projects (in our case
I think we could and should be able using source-generator to replace all of the usages of I this specific case when converting a flags-enum to a list of strings we are not reducing allocations (by not calling |
…ir017/garnet into feature/enum-source-generator
Closing as we have addressed this for the existing enums without using source generators, for now. Thank you! |
closes #568
viewing the generated files