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Sometimes I need to project a vector on another vector, as described here. It seems that DirectXMath does not offer a function to do this out of the box which is why I came up with the following implementation:
Admittedly, such a function isn't hard to implement but to me, it seems like such a common geometric operation that I think it makes sense to add this to DirectXMath itself.
The text was updated successfully, but these errors were encountered:
The DirectxMath library itself is focused on operations that map to functions implemented by SIMD instructions directly or are particular challenging to implement for SIMD. There's also a bit of a longer time frame before new versions of DirectXMath become widespread through Windows SDK release, etc. so I tend to be slow to add new functions to it.
That said, this kind of 'helper code' fits well into SimpleMath. so I think it would make sense to add it there like Unity3D supports in their math library.
Being conservative in what gets added to DirectXMath certainly makes sense. That being said, the background for this request is that I ported an OpenGL application that uses the GLM library to DirectX 11. GLM offers a function to project a vector on another vector which I expected to be in DirectXMath's geometric vector functions as something like XMVectorProjection.
Sometimes I need to project a vector on another vector, as described here. It seems that DirectXMath does not offer a function to do this out of the box which is why I came up with the following implementation:
Admittedly, such a function isn't hard to implement but to me, it seems like such a common geometric operation that I think it makes sense to add this to DirectXMath itself.
The text was updated successfully, but these errors were encountered: