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index.js
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index.js
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// alert("hi") for testing that it works as expected
/*const box = document.querySelectorAll(".drum");
box.forEach(box =>{
box.addEventListener("click", handletClick);
})
function handletClick(){
alert("clicked")
}*/
// Another way to solve this is by doing the following:
// Declaring a variable that containts the length of the number
// of buttons elements in the class called '.drum'
var numberOfButtons = document.querySelectorAll(".drum").length;
// let arrayDrum = ["w", "a", "s", "d", "j", "k", "l"];
for (var position=0; position < numberOfButtons; position++){
document.querySelectorAll(".drum")[position].addEventListener("click", function (){
// this.style.color ="yellow";
//alert("We got clicked the button");
/*let audio = new Audio('./sounds/tom-1.mp3');
audio.play();*/
var buttonInnerHTML = this.innerHTML;
// Implementing a new function for changing the color of the pressed key
// var colorText = this.style.color;
makeSound(buttonInnerHTML);
});
}
document.addEventListener("keypress", function(event) {
makeSound(event.key);
//changeColor(event.key);
buttonAnimation(event.key);
});
function makeSound(key){
switch (key) {
case "w":
let audio = new Audio('./sounds/tom-1.mp3');
audio.play();
break;
case "a" :
//this.style.color ="blue";
let audio2 = new Audio('./sounds/tom-2.mp3');
audio2.play();
break;
case "s" :
//this.style.color ="green";
let audio3 = new Audio('./sounds/tom-3.mp3');
audio3.play();
break;
case "d" :
//this.style.color ="violet";
let audio4 = new Audio('./sounds/tom-4.mp3');
audio4.play();
break;
case "j" :
//this.style.color ="white";
let audio5 = new Audio('./sounds/snare.mp3');
audio5.play();
break;
case "k" :
//this.style.color ="black";
let audio6 = new Audio('./sounds/crash.mp3');
audio6.play();
break;
case "l" :
//this.style.color ="red";
let audio7 = new Audio('./sounds/kick-bass.mp3');
audio7.play();
break;
default:
console.log("Sorry, we are out for now");
}
}
function buttonAnimation(currentKey) {
var activeButton = document.querySelector("." + currentKey);
activeButton.classList.add("pressed");
setTimeout( function() {
activeButton.classList.remove("pressed");}, 100);
}