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Is it safe to define the #if0 MultiHitTraverse? I need all hit triangles in the ray interval. I found an old issue related to this, which was closed. #33
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The text was updated successfully, but these errors were encountered:
MultiHitTraverse is still not yet implemented. If you don't care about the performance, you can look into 'example/nanosg' code to list up possible intersections along the ray.
Hi!
Is it safe to define the #if0 MultiHitTraverse? I need all hit triangles in the ray interval. I found an old issue related to this, which was closed.
#33
Best
The text was updated successfully, but these errors were encountered: