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Adding points to Path3D curve does not respect grid snap #100625

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jitspoe opened this issue Dec 20, 2024 · 0 comments
Open

Adding points to Path3D curve does not respect grid snap #100625

jitspoe opened this issue Dec 20, 2024 · 0 comments

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@jitspoe
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jitspoe commented Dec 20, 2024

Tested versions

v4.4.dev7.official [46c8f8c]

System information

Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6603) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)

Issue description

If you want to place curve points on grid, it's currently impossible. If you have grid snap enabled and add a point, it adds a point off grid in an arbitrary location. If you try to move that point, it snap incrementally, so you can never get it on grid.

Steps to reproduce

  • Make a 3D scene.
  • Turn on "Use snap (Y)"
  • Add a Path 3D.
  • Ctrl+click or use the "add point" tool and click
  • Note that the points are not on grid
  • Try moving the points and note they do not snap to grid

Minimal reproduction project (MRP)

N/A.

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