Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Insane loading time on mobile devices (espesially on poor performance devices) #100617

Open
kopeek opened this issue Dec 19, 2024 · 0 comments
Open

Comments

@kopeek
Copy link

kopeek commented Dec 19, 2024

Tested versions

You can probably do it in a lot of versions, I used 4.3

System information

(Samsung) Wear OS (One UI version) 6.0 Watch; System version: 14; Wear OS version 5.0; Tested: (Vulkan mobile, Compatibile)

Issue description

I have a big problem with these games and apps made in Godot. their loading time is insane. my 3D game loads in around 17 seconds.
I tried to make a blank app with text that changes, and it is still taking around 9 seconds to load. My Smartwatch isn't so bad. It can run that 3D game in around 46 fps (not accurate). and it has around 1,5 GB or RAM. And And it's worth noting that this nearly empty app took 9 seconds to load. Why it is taking so long, for a blank app to open?
Other games and apps open in like few seconds.
Ther should be option for a export template or something that strips everything not important for those devices, and options for very poor performance devices.

Steps to reproduce

  1. Make a new project
  2. Build Android APK
  3. Transfer it to Smartwatch, (Via ADB debugging)
  4. Done

Minimal reproduction project (MRP)

N/A works like that in every project

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants