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Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 5500 (Intel Corporation; 20.19.15.5107) - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4 Threads)
Issue description
If you have multiple streams on AudioStreamSynchronized with different lengths, start and seek methods will unsync the sound when position set is higher than one of the stream's length.
Call audio_player.play(20) or audio_player.seek(20)
Minimal reproduction project (MRP)
You can reproduce this issue here with detailed informations running the scene res://bugs/stream_sync_play_and_seek_not_setting_position_right_sometimes.tscn
The text was updated successfully, but these errors were encountered:
@AThousandShips I was a bit confused with the regression label, so I edited 'Tested versions' to Reproducible in: 4.3.stable and later, since the bug its still on master branch.
Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 5500 (Intel Corporation; 20.19.15.5107) - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4 Threads)
Issue description
If you have multiple streams on AudioStreamSynchronized with different lengths, start and seek methods will unsync the sound when position set is higher than one of the stream's length.
There's an opened PR to fix it.
Steps to reproduce
Minimal reproduction project (MRP)
You can reproduce this issue here with detailed informations running the scene res://bugs/stream_sync_play_and_seek_not_setting_position_right_sometimes.tscn
The text was updated successfully, but these errors were encountered: