You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My Normal variable would contain texture coordinates data and vice versa.
This bug also makes it so you can't access the other inputs provided in the documentation.
I tried with Color on a mesh that had vertex color applied and it didn't work. I can't exactly confirm for Binormal and Tangent (new to HLSL so not sure I understand everything), but compared to results in other applications it didn't look like it worked either.
The text was updated successfully, but these errors were encountered:
While working with the tool, I was trying some stuff with normal maps and I noticed that while inputs can be changed, the semantics have no effects.
For example, if I wanted to define a variable for the position, normal and Texture Coordinates in an HLSL, I would write it like this:
Now, if I tried this instead:
My Normal variable would contain texture coordinates data and vice versa.
This bug also makes it so you can't access the other inputs provided in the documentation.
I tried with Color on a mesh that had vertex color applied and it didn't work. I can't exactly confirm for Binormal and Tangent (new to HLSL so not sure I understand everything), but compared to results in other applications it didn't look like it worked either.
The text was updated successfully, but these errors were encountered: