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But when running the same code in the non web version i get this result:
When I do this:
box.location.y = .25;
It is like if I was also doing this:
box.location.x = .25;
If i set the x back to 0 manually, it works again.
If i write the same shader but I set the x instead of the y it works perfectly!
I also noticed that the pixel inspector shows two colors for the same pixel:
The fact that two colors are shown makes me think it's not a bug, am I missing something?
The text was updated successfully, but these errors were encountered:
When writing this code in the Lite version i get the following output:
But when running the same code in the non web version i get this result:
When I do this:
box.location.y = .25;
It is like if I was also doing this:
box.location.x = .25;
If i set the
x
back to 0 manually, it works again.I also noticed that the pixel inspector shows two colors for the same pixel:
The fact that two colors are shown makes me think it's not a bug, am I missing something?
The text was updated successfully, but these errors were encountered: