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This file is imported and can be edited at https://github.com/amphp/socket/blob/2.x/README.md |
Non-blocking TCP Servers and Clients in PHP |
Learn how to connect to servers and serve connections yourself. |
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/socket |
docs |
AMPHP is a collection of event-driven libraries for PHP designed with fibers and concurrency in mind.
amphp/socket
is a library for establishing and encrypting non-blocking sockets.
It provides a socket abstraction for clients and servers.
It abstracts the really low levels of non-blocking streams in PHP.
This package can be installed as a Composer dependency.
composer require amphp/socket
amphp/socket
heavily relies on amphp/byte-stream
, specifically its ReadableStream
and WritableStream
interfaces.
amphp/socket
allows clients to connect to servers via TCP, UDP, or Unix domain sockets.
You can establish a socket connection using Amp\Socket\connect()
.
It will automatically resolve DNS names and retries other IPs if a connection fails and multiple IPs are available.
// You can customize connect() options using ConnectContext
$connectContext = (new Amp\Socket\ConnectContext)
->withConnectTimeout(5);
// You can optionally pass a Cancellation object to cancel a pending connect() operation
$deferredCancellation = new Amp\DeferredCancellation();
$socket = connect('amphp.org:80', $connectContext, $deferredCancellation->getCancellation());
If you want to connect via TLS, use Amp\Socket\connectTls()
instead or call $socket->setupTls()
on the returned socket.
Socket
implements ReadableStream
and WritableStream
, so everything from amphp/byte-stream
applies for receiving and sending data.
#!/usr/bin/env php
<?php // basic (and dumb) HTTP client
require __DIR__ . '/../vendor/autoload.php';
// This is a very simple HTTP client that just prints the response without parsing.
// league/uri required for this example.
use Amp\ByteStream;
use Amp\Socket\ClientTlsContext;
use Amp\Socket\ConnectContext;
use League\Uri\Http;
use function Amp\Socket\connect;
use function Amp\Socket\connectTls;
$stdout = ByteStream\getStdout();
if (\count($argv) !== 2) {
$stdout->write('Usage: examples/simple-http-client.php <url>' . PHP_EOL);
exit(1);
}
$uri = Http::createFromString($argv[1]);
$host = $uri->getHost();
$port = $uri->getPort() ?? ($uri->getScheme() === 'https' ? 443 : 80);
$path = $uri->getPath() ?: '/';
$connectContext = (new ConnectContext)
->withTlsContext(new ClientTlsContext($host));
$socket = $uri->getScheme() === 'http'
? connect($host . ':' . $port, $connectContext)
: connectTls($host . ':' . $port, $connectContext);
$socket->write("GET {$path} HTTP/1.1\r\nHost: $host\r\nConnection: close\r\n\r\n");
ByteStream\pipe($socket, $stdout);
amphp/socket
allows listening for incoming TCP connections as well as connections via Unix domain sockets.
It defaults to secure TLS settings if you decide to enable TLS.
Use Amp\Socket\Socket\listen()
to listen on a port or unix domain socket.
It's a wrapper around stream_socket_server
that gives useful error message on failures via exceptions.
Once you're listening, accept clients using Server::accept()
.
It returns a Socket
that returns once a new client has been accepted.
It's usually called within a while
loop:
$server = Socket\listen("tcp://127.0.0.1:1337");
while ($client = $server->accept()) {
// You shouldn't spend too much time here, because that blocks accepting another client, so we use async():
async(function () use ($client) {
// Handle client connection here
});
}
Socket
implements ReadableStream
and WritableStream
, so everything from amphp/byte-stream
applies for receiving and sending data.
It's best to handle clients in their own coroutine, while letting the server accept all clients as soon as there are new clients.
#!/usr/bin/env php
<?php // basic (and dumb) HTTP server
require __DIR__ . '/../vendor/autoload.php';
// This is a very simple HTTP server that just prints a message to each client that connects.
// It doesn't check whether the client sent an HTTP request.
// You might notice that your browser opens several connections instead of just one,
// even when only making one request.
use Amp\Socket;
use function Amp\async;
$server = Socket\listen('127.0.0.1:0');
echo 'Listening for new connections on ' . $server->getAddress() . ' ...' . PHP_EOL;
echo 'Open your browser and visit http://' . $server->getAddress() . '/' . PHP_EOL;
while ($socket = $server->accept()) {
async(function () use ($socket) {
$address = $socket->getRemoteAddress();
$ip = $address->getHost();
$port = $address->getPort();
echo "Accepted connection from {$address}." . PHP_EOL;
$body = "Hey, your IP is {$ip} and your local port used is {$port}.";
$bodyLength = \strlen($body);
$socket->write("HTTP/1.1 200 OK\r\nConnection: close\r\nContent-Length: {$bodyLength}\r\n\r\n{$body}");
$socket->end();
});
}
Once you're done with a client, close the connection using Socket::close()
.
If you want to wait for all data to be successfully written before closing the connection, use Socket::end()
.
See above for an example.
Sometimes you don't know the address the server is listening on, e.g. because you listed to tcp://127.0.0.1:0
, which assigns a random free port. You can use Server::getAddress()
to get the address the server is bound to.
Once you're done with the server socket, close the socket.
That means, the server won't listen on the specified location anymore.
Use Server::close()
to close the server socket.
As already mentioned in the documentation for Amp\Socket\Socket\listen()
, you need to enable TLS manually after accepting connections.
For a TLS server socket, you listen on the tcp://
protocol on a specified address.
After accepting clients, call $socket->setupTls()
where $socket
is the socket returned from SocketServer::accept()
.
{:.warning}
Any data transmitted before
Socket::setupTls()
completes will be transmitted in clear text. Don't attempt to read from the socket or write to it manually. Doing so will read the raw TLS handshake data that's supposed to be read by OpenSSL.
There's no option to allow self-signed certificates in ClientTlsContext
since it is no more secure than disabling peer verification.
To safely use a self-signed certificate, disable peer verification and require fingerprint verification of the certificate using ClientTlsContext::withPeerFingerprint()
.
If you discover any security related issues, please email [email protected]
instead of using the issue tracker.
The MIT License (MIT). Please see LICENSE
for more information.