You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be useful to add a concept of “neighboring” pixels when you’ve established a logical re-mapping of the physical pixels. For example, if you have a typical RGB gamer keyboard, there’s a bunch of lighting modes. One is often a radiating color explosion that starts with a keypress. If you press H on the keyboard it’ll change color and then a radiating color wave will move next to T Y U G J B N M and so on.
The text was updated successfully, but these errors were encountered:
It would be useful to add a concept of “neighboring” pixels when you’ve established a logical re-mapping of the physical pixels. For example, if you have a typical RGB gamer keyboard, there’s a bunch of lighting modes. One is often a radiating color explosion that starts with a keypress. If you press H on the keyboard it’ll change color and then a radiating color wave will move next to T Y U G J B N M and so on.
The text was updated successfully, but these errors were encountered: