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maybe have uuid system, ip bans, basic network utils |
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Very often I see when the host leaves the battle or kicks the players, the players themselves leave in the middle of the battle, or the players specifically create conditions for his team to lose.
This all pushes away from multiplayer games and leaves an unpleasant impression.
Here, of course, you can say that you do not need to play with such hosts or players, but this is difficult to do. Because any player can have many nicknames (this is also not nice).
So I am interested to know if there are any ideas, whether work is underway in this direction, whether such decisions can be expected or they cannot be implemented for some reason. And in general, what information is there in this direction?
The problem is widespread and strange that during the entire existence of the game, no one has looked or fixed these holes.
This is interesting to me because I am an active player in MP and often the games do not end properly (win or lose). All this prompted me to write, because the last 3 games did not end properly (1 time I was kicked and 2 times the host left the battle whenever he wanted). I'm not complaining, I'm just describing the MP problem. And I want "correct games", when all players / hosts do not leave the battle until victory or defeat.
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