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Hi, in the TAA pass (https://github.com/NVIDIAGameWorks/donut/blob/main/src/render/TemporalAntiAliasingPass.cpp), the jittering offsets used with MSAA jittering are the following:
const float2 offsets[] = { float2(0.0625f, -0.1875f), float2(-0.0625f, 0.1875f), float2(0.3125f, 0.0625f), float2(-0.1875f, -0.3125f), float2(-0.3125f, 0.3125f), float2(-0.4375f, 0.0625f), float2(0.1875f, 0.4375f), float2(0.4375f, -0.4375f) };
The sum of the Y component equals 0.125. Won't this not being 0 leads to an image slightly shifted along the Y axis ?
The text was updated successfully, but these errors were encountered:
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Hi, in the TAA pass (https://github.com/NVIDIAGameWorks/donut/blob/main/src/render/TemporalAntiAliasingPass.cpp), the jittering offsets used with MSAA jittering are the following:
The sum of the Y component equals 0.125. Won't this not being 0 leads to an image slightly shifted along the Y axis ?
The text was updated successfully, but these errors were encountered: