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There is a memory leak when allocating a bigger result memory in the PopulateUpdateCommandList when rebuilds are executed. The result and scratch buffers will get leaked. Follow up with a fix to track this memory and deallocate it after GPU frames aren’t referencing anymore.
The text was updated successfully, but these errors were encountered:
There is a memory leak when allocating a bigger result memory in the PopulateUpdateCommandList when rebuilds are executed. The result and scratch buffers will get leaked. Follow up with a fix to track this memory and deallocate it after GPU frames aren’t referencing anymore.
The text was updated successfully, but these errors were encountered: