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PopulateUpdateCommandList memory leak when rebuilding #4

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pmorley-nv opened this issue Dec 5, 2023 · 0 comments
Open

PopulateUpdateCommandList memory leak when rebuilding #4

pmorley-nv opened this issue Dec 5, 2023 · 0 comments
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@pmorley-nv
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There is a memory leak when allocating a bigger result memory in the PopulateUpdateCommandList when rebuilds are executed. The result and scratch buffers will get leaked. Follow up with a fix to track this memory and deallocate it after GPU frames aren’t referencing anymore.

@pmorley-nv pmorley-nv self-assigned this Dec 5, 2023
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